


This time around, players will still have to select from a library of logos NHL 17 doesn’t feature a layer-based logo editor like the one in MLB The Show’s Diamond Dynasty mode. While there were plenty of kit options for people who dug into the game’s foreign leagues, like the Finnish Elite League and German Ice Hockey League, true customization options were sorely missed. Last year, the logos and jerseys for EASHL clubs had to be taken from the real-life teams that were playable in NHL 16. But more importantly, NHL 17 offers extensive customization options that give players the tools to make their EASHL team stand out. A few new player classes allow for additional differentiation in play styles. Now that EA Sports Hockey League is back, EA Vancouver is expanding the fan-favorite online multiplayer mode with a focus on giving players more ways to personalize and customize their experience. "This is the year we could go above and beyond anybody's expectations." "We knew what the job we had to do with NHL 16 ," said Sean Ramjagsingh, lead producer on NHL 17, in an interview with Polygon during this year’s E3. Now rebranded as EA Vancouver, the developer is poised to take the leap that fans were expecting at the start of this console generation.
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NHL 16 was a positive step in this regard, bringing the series up to par with the reintroduction of key elements like the EA Sports Hockey League.
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NHL 15 joined the ranks of sports video game infamy alongside the barely there Madden NFL 06 and Major League Baseball 2K13, which was literally a roster update disguised as a new game.Īfter that debacle, EA Canada spent the next year apologizing to its fans and clawing its way back to respectability. Developer EA Canada added some elements back in with post-launch patches, but the damage was done. Some modes and features were scaled back others were gone entirely. NHL 15 was so half-baked it was staggeringīut when EA launched NHL 15 in September 2014, hockey fans were dismayed to find a product so half-baked that it was staggering. And when EA decided to hold back the next-generation arrival of its hockey series until 2014, we were told that it was for the best: that the extra time would pay off, because the NHL developers could benefit from lessons that the other EA Sports teams had learned already. In an encouraging display, the PlayStation 4 and Xbox One launch titles Madden NFL 25 and FIFA 14 both matched or surpassed their last-generation counterparts when they arrived in November 2013. "We did it early enough that the game teams right now are not fighting the engine." "We definitely learned from the last transition where we didn't manage our technology well, and it's something where we took a real key focus on," said Frank Gibeau, then the president of EA Labels, in an interview with Polygon before E3 2013. EA officials insisted that this time around, the company wouldn’t make the same mistake. At the time, EA Sports executives promised that the company had learned its lessons from the prior console transition, when the publisher’s first sports games on the Xbox 360 weren’t nearly as full-featured as their previous-generation counterparts. It’s been more than three years since Electronic Arts unveiled its Ignite engine during Microsoft’s Xbox One reveal event.
